Thursday, March 24, 2016

CAN2

These are some of the projects we have done for our second Computer Animation class. 

Our first project for the class was to create a pantomime animation (an animation without sound). We had multiple different scenes that we could choose from for this assignment. We first were tasked with creating prepro for our project:



We then had to create our own reference by filming it. I decided while filming to change the action in my animation. I wanted to keep him jumping for the balloon; but instead of a jumping tamper-tantrum I decided to have him throwing himself to the ground and then doing a tantrum. I found this to be a lot easier to accomplish with the timeline considering I had another class to worry about and I'm still learning how to animate. I also cut the kick/throw portion because it was unnecessary for the story and therefore a waste to animate.

We had to do multiple different passes for this animation, this is my fourth pass, the closest to my final project:



This is my final:


Overall, I like how my animation turned out. Of course there is a lot I could still change to make it better, it's no where near perfect, but I'm content with the quality. I think that the story is clearly portrayed and that his emotions are easily read. I also learned a lot from this assignment, it was my first time doing a jump and I learned a lot from it.

Wednesday, March 23, 2016

STE Research Project

This is the research project I did for my Software Technologies class at Full Sail University. I worked in a two person group with Santiago Suarez. I primarily did the modeling and he primarily did the physical effects in Houdini. I modeled everything except for the canon bolt and slide shown at the end, I did this in Maya and exported OBJ files to bring into Houdini. 

I modeled the runway for the ball to travel down by creating a cube, deleting three of the sides, giving it depth with an extrusion and slanting the end. I then used different sized cubes to make the pillars and support beams.


I modeled the wheel with a pipe primitive, gave it two extra divisions along the height, extruded those for the side walls and then extruded every other inside face to make the panels.