Sunday, October 25, 2015

Fundamentals of Animation: Project 3

For project 3 our assignment was to animate the top half of a human pushing a box off of a cliff. We started by assessing one of the thumbnails our teacher provided for us. I chose the following thumbnail that my teacher created:

We received multiple files with a character and box in it. I chose the standard guy with the purple cliff, depicted in the picture below:


We then preceded to follow the thumbnails and put in the key poses and breakdowns. We then used the graph editor to create a smoother animation. This is my finished result:

From this project I learned how to manipulate a upper body rig. I practiced using the graph editor and using proper timing to show weight. In class we learned how to manipulate the rig and graph editor. I learned how to do the timing for my specific project on my own. Overall this was an interesting project to work on and I learned a lot from it.

Fundamentals of Animation: Final Project

For our Final project in Fundamentals of Animation we had to animate our character holding, taking three steps, anticipating, and kicking a ball. We started out by video taping ourselves doing the actions for the animation.

We then created thumbnails to map out the actions that the character and the ball would take based off of our reference video.
Here were mine:


We were also asked to do practice work based on research we did to help us with our walk cycles. I chose to do figure drawings to study human poses:

We then created key poses and breakdowns using our thumbnails, using the graph editor to clean up our movements. Here is my final playblast of my project:
 In this class and through this project I used how to manipulate the graph editor and how to move a character's hips to create a believable walk. I also learned how to use the playblast and how to animate a ball in Maya. We also played with the rigs and were introduced to new types of rigs. Overall I learned a lot about animation from this class.