We then created thumbnails to map out the actions that the character and the ball would take based off of our reference video.
Here were mine:
We were also asked to do practice work based on research we did to help us with our walk cycles. I chose to do figure drawings to study human poses:
We then created key poses and breakdowns using our thumbnails, using the graph editor to clean up our movements. Here is my final playblast of my project:
In this class and through this project I used how to manipulate the graph editor and how to move a character's hips to create a believable walk. I also learned how to use the playblast and how to animate a ball in Maya. We also played with the rigs and were introduced to new types of rigs. Overall I learned a lot about animation from this class.
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