Our second project for Visual Effects I was to use Legacy Particles. We were given a scene for the project but had the option to make our own scene, I chose to use the scene given. We were required to make a minimum of three Particle effects. I chose to create smoke/steam, sparks, and melted metal. I used a directional emitter for the smoke, I changed the particles into clouds and used expressions to very the lifespan and opacity. I changed the spread to make the smoke go out farther and changed the rate, speed, and lifespan for each of the emitters to make them slightly different. For the sparks I also used a directional emitter and made the particles into streaks, I used a ramp to change the colors from red to yellow and a random expression on the lifespan. For the molten metal I used a volume emitter with blobby particles and used a ramp on the color and an expression for the lifespan. I also varied the sizes of the blobby particles and messed with the threshold to get them to meld together. I also animated most of the scene and set up my own camera for the project.
Wednesday, January 27, 2016
VEF1 Project 2: Particle Effects
Our second project for Visual Effects I was to use Legacy Particles. We were given a scene for the project but had the option to make our own scene, I chose to use the scene given. We were required to make a minimum of three Particle effects. I chose to create smoke/steam, sparks, and melted metal. I used a directional emitter for the smoke, I changed the particles into clouds and used expressions to very the lifespan and opacity. I changed the spread to make the smoke go out farther and changed the rate, speed, and lifespan for each of the emitters to make them slightly different. For the sparks I also used a directional emitter and made the particles into streaks, I used a ramp to change the colors from red to yellow and a random expression on the lifespan. For the molten metal I used a volume emitter with blobby particles and used a ramp on the color and an expression for the lifespan. I also varied the sizes of the blobby particles and messed with the threshold to get them to meld together. I also animated most of the scene and set up my own camera for the project.
CAN1 Projects
These are the different passes for my class projects created for CAN1 (Character Animation 1).
Project 1: Leggy Walk. We were given a character with only a lower half. The assignment was to animate it walking and doing a turn around. Here are the three passes I did for this project:
Project 2: Strong poses. We were given a character with a full rig and told to poses that have a strong silhouette and expression. The emotions we were told to portray are calmness, fear, anger, happiness, disgust, and a pose that shows balance. Here is my final for the project:
Project 3: Final Project. We were given a character with a full rig and assigned to do a resting pose, walk, turnaround, and button push for the character. These are the first three passes for this assignment, which is not yet completed.
Monday, January 18, 2016
VEF1 Lesson 1 Project
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