Our second project for Visual Effects I was to use Legacy Particles. We were given a scene for the project but had the option to make our own scene, I chose to use the scene given. We were required to make a minimum of three Particle effects. I chose to create smoke/steam, sparks, and melted metal. I used a directional emitter for the smoke, I changed the particles into clouds and used expressions to very the lifespan and opacity. I changed the spread to make the smoke go out farther and changed the rate, speed, and lifespan for each of the emitters to make them slightly different. For the sparks I also used a directional emitter and made the particles into streaks, I used a ramp to change the colors from red to yellow and a random expression on the lifespan. For the molten metal I used a volume emitter with blobby particles and used a ramp on the color and an expression for the lifespan. I also varied the sizes of the blobby particles and messed with the threshold to get them to meld together. I also animated most of the scene and set up my own camera for the project.
Wednesday, January 27, 2016
VEF1 Project 2: Particle Effects
Our second project for Visual Effects I was to use Legacy Particles. We were given a scene for the project but had the option to make our own scene, I chose to use the scene given. We were required to make a minimum of three Particle effects. I chose to create smoke/steam, sparks, and melted metal. I used a directional emitter for the smoke, I changed the particles into clouds and used expressions to very the lifespan and opacity. I changed the spread to make the smoke go out farther and changed the rate, speed, and lifespan for each of the emitters to make them slightly different. For the sparks I also used a directional emitter and made the particles into streaks, I used a ramp to change the colors from red to yellow and a random expression on the lifespan. For the molten metal I used a volume emitter with blobby particles and used a ramp on the color and an expression for the lifespan. I also varied the sizes of the blobby particles and messed with the threshold to get them to meld together. I also animated most of the scene and set up my own camera for the project.
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