Friday, February 26, 2016

VSD Project

This month I took a Visual Development class at Full Sail University. We were given a scene and tasked with creating UVs and Textures for the scraper and pulley, to create lighting for the scene, create glass materials, apply bump maps, create maps for reflectivity, and create layered textures. I learned a lot about how the Mia Material X Passes works and the different options to change the look of the material. I learned how to use layered textures and alphas to add images, dirt, and other details onto materials. I learned how to manipulate bump and reflectivity maps so that they will only affect certain parts of the object. I also learned how to render out different passes such as beauty, diffuse, indirect, reflectivity, refraction, specular, occlusion, and ID maps and then use those different renders to further manipulate the image in Nuke. I didn't explore many of the tools outside of what was necessary for the assignments, but I did use the tools I learned to more than what was required for my assignment. Here is my final product:






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